Tuesday, November 13, 2012

Week 2


This week when we met, we jumped into some of the issues with the game. The major issues were the randomness and how to move in the game. These issues affected the core mechanics of the game and so we began discussing them. Everyone began to throw out ideas. Every time an idea seemed to work, we began to develop it. We immediately decided to change how the board was arranged. Changing it from a path like game to a circle with paths leading up to the middle. While this fixed the randomness, we still had a problem with the movement. We then decided that the outside path was still the problem. People began to suggest different movement methods, hoping that we might be able to design the board game off of how the player would move. We finally figured out that a set number of moves could be the answers to our problems. It would take away the randomness of moving however we still needed the player to make a choice. Somebody then suggested that the board be divided into section or rooms where the dates would take place. Based on his experience from his card game, Justin added that each room have a checklist of events that the player would have to complete in order for the date to be successful. The player would be able to move to one connecting room on his or her turn and complete these required actions. We agreed that this would be a good balance between choice and randomness. How these events are completed could result in either a heart, if completed successfully, or a broken heart, if not completed according to the set events.  These hearts would fill up the players path leading to the center. It is only after they reach the center do they win over their dates heart. We also figured that there had to be some method of working off broken hearts. Satisfied with the new direction the game was going, we divided up the design of the board, and making some of the game pieces. We hope to come up with the ways to earn back broken hearts along with the specific events and how to complete them. 

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