Tuesday, December 4, 2012

Week 4

 
This week for the group board game project we made a lot of progress in terms of cleaning up the rules and settings for the game. We are getting down to the few classes we have left to work on our project so it was vital to meet outside of class and constantly communicate when we were not together. Not only did we work on a lot of the project in the class but we also worked on the projected outside of class where we met three times outside of the classroom. In the classroom we made major steps toward completion of the project when we determined the seven resource cards necessary for the game which are car, money, humor, wit, charm, confidence, and skill. These resource cards are used to pay for the moves which are used to get heart that ultimately win the game. As a group we also figured out that a player needs 15 hearts to win the game, we determined this by considered a good time it would take to acquire 15 hearts because we did not want the game to be too long or too short.  Outside of class we discussed the need to incorporate action cards into the game to make sure their was a catch up mechanism in our game. This is useful to the players that fall behind in the game, it will still give them a chance to win and make sure they do not give up on the game. Some examples of action cards we have are embarrassing, lost wallet, steal a heart, etc. The majority of these action cards include taking a resource card from other players. One of the other major changes we made is to have each date location to have decks of cards to pick from, so when a player goes to one of the date locations they will be able to pick up from the deck at that location. Not only did we finish and clean up the rules of the games but we added in player pieces and got rid of tasks. Now when players move to different date locations they will put their player piece in that location so everyone knows where each player is. We decided to get rid of tasks to make the game simpler and not as complicated for the new players, we wanted to make sure all players we able to understand the game completely during the first time they play the game. 

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